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Common Production Licensing Terms

Term. The term of the standard license is one year with option to renew.

Field of Use. A Commercial License is restricted to a Field of Use for a specific deployment environment (such as the Internet, or specific private network) of which more than one may be enumerated. Licenses nay be negotiated for a single game title, product line, service type, or other variant thereof.

Ownership. The Company represents that it owns all rights, title, and interest in and to certain proprietary technology, methods, systems, software, know-how, intellectual property, and Patent Rights related to Licensed Subject Matter and any or all software distributed with any license. Licensee’s License confers no title or ownership and is not a sale of any rights. Additional grant-back rights apply, as will be detailed in a complete contract.

Sublicensing. Sublicensing is allowed only for Commercial Licensees. For example, you, a middleware developer, may wish to include Secureplay libraries in compiled format in your products.  Your customers are considered Sublicensees of Secureplay technology. Licensee’s Field of Use determines what sublicense types they may issue. Our sublicense models are structured to meet the business models of our customers. Sublicensing agreements allow you to incorporate the SecurePlay functionality within your products or services, and to engage in:

  • The sale or lease products and services integrating SecurePlay Licensed Subject Matter to other persons, or to,
  • Engage in SecurePlay-protected transactions with other persons, where those persons do not have a direct license with IT GlobalSecure

Payment Structures. The structure of any License Agreement is based on the Licensee’s business model. Some Licensees focus on moving product boxes or other tangible media, others deliver software downloads, and yet other Licensees focus on high-volume transactions, such as online subscription or pay-per-play services. For this reason, we recognize that businesses differ in their ability to monitor and report on SecurePlay transactions, particularly when such transactions may be implemented by their own customers (e.g. Sublicensees)

In response, Secureplay has adopted payment structures based on some selection or combination of the following (generally, one or two apply):

  • License Issue Fee
  • Annual License Maintenance Fee
  • Running Royalty based on Transaction Volume, or
  • Running Royalties based on Net Sales
  • Fixed fee or running royalty structures for Sublicensees

Payments for commercial licenses are submitted with your quarterly reports. Most commercial Licensees will remit payments dependent on Licensee’s Net Sales, which includes revenues you receive for applications using the Licensed Subject Matter, or disbursements that you issue as rewards and prizes. Fixed fee payment structures can also be negotiated.

Violations of Field of Use. We urge Developer  license types to UPGRADE TO COMMERCIAL when their business needs change. Licensees are to restrict their use of the Licensed Subject Matter to the approved Field of Use. Should the Licensee violate these restrictions, Licensee will be in violation of this agreement, and subject to payments due of seven percent (7%) on all net sales until such time as the license is renegotiated or terminated by the Company. Licensee will bear full responsibility for any and all court costs associated with collection of fees due. Penalty fees are due on Net 30 invoice terms each month, and should be itemized by Licensee within a report using the equivalent format of the Quarterly Reports.

 

Indemnification. Licensee shall at all times during the term of this Agreement and thereafter hold harmless the Company , Affiliates of the Company, and their respective officers, trustees, directors, employees and agents from and against any claims, proceedings, demands and liabilities of any kind whatsoever, including legal expenses and reasonable attorneys' fees,  including without limitation those arising on account of any injury or death of persons or damage to property caused by, or arising out of, or resulting from, the exercise or practice of the license granted hereunder by Licensee, its Affiliates or their officers, employees, agents or representatives. This indemnification clause shall survive the termination of this Agreement.

 

Additional trademark and patent markings apply, as will be provided in a SecurePlay commercial license contract for your review. Additional clauses apply not detailed on this web page.


Other Licenses::

Developer Licenses
Indie and Commercial Licensing
Evaluation License (Press Only)
License Comparison Details
Glossary of License Terms
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SecurePlay Anti-Cheating Middleware
SecurePlay Game Design and Development ProductsSecures your games, even if your source code is compromised. Available as C++, Java middleware (.exe code) libraries
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Online Store. In a quick visit, you can review the licensing options and pricing of all SecurePlay products. Buy SecurePlay Game Design and Development Products

Technology. See why SecurePlay middleware doesn't require a third-party trusted server to stop cheating and protect your games.

SecurePlay Technology; Secure Game Protocols; Game Programming Tookits

   

 

 

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Copyright 1998 - 2008. SECUREPLAY™, IT GLOBALSECURE™, PLAYNOEVIL™ and IT ARMOR™ are registered trademarks. SECUREPLAY™ technology protects against network cheating, and is available via license from IT Globalsecure at www.secureplay.com  using patented technology from QUIXOTIC SOLUTIONS, an IT GLOBALSECURE™ affiliated company. Software protected by software license, including Simple Open Source and Commercial licenses, and one or more the following U.S. and International patent numbers: U.S. Patent 6,030,288, U.S. Patent 6,165,072, European Patent Office EP1016049A1,and World Intellectual Property Organization WO9912135C1 and additional filings worldwide. IT GlobalSecure, Quixotic Solutions, and Urban Revivals LLC are affiliated companies. Proud supporter of Classical Violin in Washington DC 
Image(s) copyright Amadei Cedric - http://www.3D-Passion.com. Images used under commercial license agreement.
"" and "PlayStation" are registered trademarks of Sony Computer Entertainment Inc.
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