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SecurePlay FAQ

What is SecurePlay?
SecurePlay is a security library for online games. It is designed to stop many forms of cheating even if its code (or the game’s code) is hacked. It is not an encryption or digital signature package, though it uses cryptographic techniques. SecurePlay is designed specifically to protect games against cheating by players.


Where is SecurePlay installed?
SecurePlay is included in the code for all participants / players in the game. Thus, it is suitable for both client-server and peer-to-peer games.


Where does the SecurePlay Library sit?
SecurePlay sits, architecturally, below the game and above the network.


How does SecurePlay work on a network?
SecurePlay is a message-based system that “floats” above a game’s communication network. This allows different players within a game to use different communications networks and it easily allows new communications networks to be added. Reference implementations exist for http client and server, TCP, and UDP. The full SecurePlay product provides an open API for the creation of new communications services and plugging them into the library.


What platforms does SecurePlay support?
SecurePlay is designed to be platform and language neutral. We currently support versions in Java and C++ on Windows, Linux, and the PS2 platforms. The Java (J2SE) and C++ versions are fully interoperable between each other and across platforms. We have a wrapper version of the C++ library to provide easy support in Python. There is also a previous version that works with Actionscript 1 (we are considering updating to Actionscript 3). Also note that the Java version is designed to fully support J2ME, however J2ME’s lack of any security tools and other limitations to its library may limit its interoperability.


How does SecurePlay work?
SecurePlay is designed specifically to protect network games. SecurePlay works by using its protocols to move the anti-cheating protection out of the game’s software and into the protocols between the players/participants. Therefore, even if a player’s software is completely hacked, the security will still work because the game exists in the interactions between the players. While this may seem strange, traditional games work the same way – both players know the rules and the board, pieces, cards, and dice all are used with the rules to make the game work fairly.


How much does SecurePlay cost?
SecurePlay has very reasonably priced developer licenses and licenses for commercial use. If your business model doesn’t work with our available licensing, let us know so we can work something out.

 

 

Game Security Courses Now Available *NEW*.

Two or three day courses, with complete documentation. Covers hacks, cheating, griefing, piracy, more. Overview of problems and solutions. In-depth discussions of game architectures and their vulnerabilities. Learn more..

 

 

Game Security Courses
Ideal for development teams

SecurePlay Anti-Cheating Middleware
SecurePlay Game Design and Development ProductsSecures your games, even if your source code is compromised. Available as C++, Java middleware (.exe code) libraries
Compare Licenses   

Other SecurePlay Products:

SecurePlay Hi-Score Protector
Stops Hi Score Posting Fraud and Manipulation details...

SecurePlay Data Obfuscator for Flash Games
Unlike our middleware, this Actionscript utility deters hacking of Flash games details...

MD5 Open Source Code
Actionscript RSA message digest BSD open source code details..

   

Online Store. In a quick visit, you can review the licensing options and pricing of all SecurePlay products. Buy SecurePlay Game Design and Development Products

Technology. See why SecurePlay middleware doesn't require a third-party trusted server to stop cheating and protect your games.

SecurePlay Technology; Secure Game Protocols; Game Programming Tookits

   

 

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Copyright 1998 - 2007. IT GlobalSecure, Inc. All Rights Reserved.

 
Copyright 1998 - 2008. SECUREPLAY™, IT GLOBALSECURE™, PLAYNOEVIL™ and IT ARMOR™ are registered trademarks. SECUREPLAY™ technology protects against network cheating, and is available via license from IT Globalsecure at www.secureplay.com  using patented technology from QUIXOTIC SOLUTIONS, an IT GLOBALSECURE™ affiliated company. Software protected by software license, including Simple Open Source and Commercial licenses, and one or more the following U.S. and International patent numbers: U.S. Patent 6,030,288, U.S. Patent 6,165,072, European Patent Office EP1016049A1,and World Intellectual Property Organization WO9912135C1 and additional filings worldwide. IT GlobalSecure, Quixotic Solutions, and Urban Revivals LLC are affiliated companies. Proud supporter of Classical Violin in Washington DC 
Image(s) copyright Amadei Cedric - http://www.3D-Passion.com. Images used under commercial license agreement.
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