
Flexible Licensing for that scales with
the number of seats or license volume you
require.
Discounts for small developers or
commercial users.
Executable code, license key, and complete
documentation.
Multiple Languages Available. Currently
available as Flash ActionScript for MX or newer,
Java, J2ME, J2SE, and C++ (Windows and Linux and
Playstation®2)
(learn more)
Provided via ZIP download or on CD,
delivered via commercial carrier. Your
product includes the core libraries, full
documentation, class diagrams,
installation notes, license terms, online links
to detailed license terms and patent
information, and developer links to our
Developer Forum and other support resources.
View screenshots::

Comes with the QuickStart Installation
Guide, with detailed instructions for
installation and building SecurePlay games.
Technical Benefits::
You don't need to reinvent the wheel. Speed
up your development by using our pre-built game
functions. The security is built-in. At
their heart, all games consist of basic common
actions, such as taking a simple turn and
creating a random event (rolling a dice). These
actions can be done sequentially (as in Chess),
simultaneously (Rock, paper, Scissors), or even
in secret (such as in Battleship™). SecurePlay
products provide the code to handle all the
basic
Game
Build Blocks (learn more), speeding your
development.
Easy to use application interface (API)
Secures the game itself, during actual play
with FairPlay Cryptography™.
Includes modular security design with pluggable
encryption and signature support in our
Security Manager
Plug-In
Supports Multiple Network Communications
methods. Network communications Independent
- pluggable support for any communication system
(http, socket, UDP, SMS) (read
more)
Independent of your system architecture,
such as client-server and peer-to-peer
Built-In Usage Tracking Functionality
Support for Multiple concurrent games
Language
Distinctions. Java, J2ME/SE and C++ implementations are much fuller
featured, but our Flash libraries also contain the
core functions used by most games hosted at
free, personal use, or advergaming websites
today. To learn more about each of the
protocols, and how it implements specific types
of game events,
click here.
|
|
|
Protocol Availability
by Language |
Feature
|
|
Java J2SE |
J2ME |
C++ (Windows Linux and PS2) |
Action Script Flash |
Game Transaction Protocols
|
Secret
|
|
Y |
Y |
Y |
Y |
Simultaneous
|
|
Y |
Y |
Y |
Y |
Random
|
|
Y |
Y |
Y |
Y |
Synchronized Random
|
|
Y |
Y |
Y |
N |
Blast
|
|
Y |
Y |
Y |
N |
Multi-step
|
|
Y |
Y |
Y |
Y |
STROBE
|
|
Y |
Y |
Y |
N |
ACT for realtime action
games
|
|
Y |
Y |
Y |
N |
SHIP:
|
|
|
|
|
|
Regular Distribution
|
|
Y |
Y |
Y |
N |
Reliable Distribution
|
|
Y |
Y |
Y |
N |
Slow Distribution
|
|
Y |
Y |
Y |
N |
Communications Services
|
Reference Design
|
|
Y |
Y |
Y |
Y |
Relay Service
|
|
Y |
Y |
Y |
N |
Reliable Service
|
|
Y |
Y |
Y |
N |
SecurityManager
|
|
Number of Reference Implementations Available |
|
2 |
1 |
1 |
N |
|