SecurePlay Middleware
Sold
as libraries, in your choice of language (view
features), that
you integrate within your game environment.
Executable code, APIs and documentation included.
Priced for developers and commercial game operators and
publishers. Read the FAQ. Read
details on integration. Stops Cheating. (How?)
While low levels of cheating can be tolerated in
many game environments, large numbers of incidents
create distrust in the game and can cause its collapse.
SecurePlay stops cheating in its tracks.
Know exactly where and when cheating attempts are made.
A Pricing structure
that works with your business.
We have pricing models and
license terms that work for everyone, from
individual developers to larger corporations, from
developers to publishers to console manufacturers. A Complementary
Solution that works with your development environment.
Today, there is no direct competitor to SecurePlay.
Other solutions provide back-end
or lobby services, or assist in the presentation of the
game (graphics, motion, rendering). But, SecurePlay is
unique in its support for
any
platform and network backbone.
Other tools that support communications do just
that, nothing more. With us, the security is built in.
SecurePlay redefines multi-player middleware. Other
solutions for network games simply provide simple APIs (see
the documentation) to basic communications services
or tailored versions of distributed computing and
distributed object technologies.
Delivered as Executable Code with Documentation.
We don't add security through obfuscation. Our patented
solutions are fully documented, and source code may be
procured separately with our standard licenses. Greatly reduces bandwidth
consumption compared to object synchronization models.
Classic
client-server games require fixed bandwidth per
concurrent user. Traditional peer object synchronization
models can be much worse – every player must coordinate
state with every other player. SecurePlay
eliminates the bandwidth consumption of object
synchronization approaches.
Even our Security is Modular. Use the algorithms
you want! Not only do we provide you with the
building blocks for all games, but we also have a
modular SecureManager. You can encapsulate the hash,
encryption, and digital signature algorithms of your
choice. A Protocol solution is much better than a
"game wrapper". It works with any game, and is a
stronger solution. (Tell
me more (pdf) file) By adding security into each game
transaction, hackers and griefers are defeated. Hacking
cryptographic protocols is much more difficult than
decompiling software. |