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GAME SECURITY COURSES

One and two-day course sessions are available. Attendees receive over 200 pages of relevant materials in manual form, including relevant statistics and incident reports on security-related matters in the industry. Sessions consist of lectures and interactive sessions. Courses may be combined with engineering support, so that the course can be tailored to your game in development or industry-specific category of games. Contact us for details or pricing.

TOPICS
Introduction – An overview of security issues for games and why security is important is presented.

Trusting Clients – Includes a discussion of the most serious and common game security problem, why it occurs, and how to fix.

Game Business Models and Security Implications – We interactively discuss the wide range of different business models for games, and review the specific security problems and opportunities associated with each. The notion of a Rich Transaction System is introduced.

Anti-Piracy & DRM – We discuss piracy problems and the various types of solutions that are available. A key topic that is covered is thinking about the actual economic benefits and costs of anti-piracy systems. Non-technical and business anti-piracy strategies are introduced.

Identity, Anonymity, and Game Commerce – Identity is a central issue for online gaming. Anonymity basically encourages poor behavior that is expensive to the game operator. The difference between the game security identity problem and that for traditional IT security is discussed. Game commerce, gold farming, and Real-Money Transactions are reviewed.

Cheating & Griefing Overview – Includes a high-level discussion of the two game unique security problems.

Game Implementation Security – Various techniques and issues associated with the actual design and implementation of games from a security perspective are reviewed. Specific tools such as loaders, and techniques like auditing are discussed.

Game Security Incidents Chronology and Discussion – The increasing pace of game security problems can be seen by the growth from 1 incident per month in 2004 to more than 1 per week in 2006. Interesting incidents and their implications are discussed.

Security Solutions – The available product and service solutions for game developers, publishers, and operators are discussed.

Network Game Architectures – An overview of the typical architectures for online games are reviewed.

Game Security Threats – We present a structured list of the various types of attacks on games.

Summary & Conclusions

 


 

Game Security Courses
Ideal for development teams

SecurePlay Anti-Cheating Middleware
SecurePlay Game Design and Development ProductsSecures your games, even if your source code is compromised. Available as C++, Java middleware (.exe code) libraries
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Technology. See why SecurePlay middleware doesn't require a third-party trusted server to stop cheating and protect your games.

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Copyright 1998 - 2008. SECUREPLAY™, IT GLOBALSECURE™, PLAYNOEVIL™ and IT ARMOR™ are registered trademarks. SECUREPLAY™ technology protects against network cheating, and is available via license from IT Globalsecure at www.secureplay.com  using patented technology from QUIXOTIC SOLUTIONS, an IT GLOBALSECURE™ affiliated company. Software protected by software license, including Simple Open Source and Commercial licenses, and one or more the following U.S. and International patent numbers: U.S. Patent 6,030,288, U.S. Patent 6,165,072, European Patent Office EP1016049A1,and World Intellectual Property Organization WO9912135C1 and additional filings worldwide. IT GlobalSecure, Quixotic Solutions, and Urban Revivals LLC are affiliated companies. Proud supporter of Classical Violin in Washington DC 
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