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Game Protocols form the Building Blocks of Games

Works for any type of game. Games, both traditional and computer-based, are mostly built on a small number of common building blocks. The entirety of casual and traditional games can be built with cards, dice, some pieces, a board (and perhaps paper and pencil, for good measure), and some rules. Underneath all of their advanced graphics, cool physics, and amazing size, computer games really are the same. Dungeons & Dragons™, the model for virtually all RPGs, used dice, rules, and graph paper. Elaborate 3D physics engines are simply high school or college physics formulae turned into game rules. Advanced simulations are rulesets run in parallel for thousands and thousands of elements.

All games based on basic transactions. Build more games more quickly by using a common engine. By identifying these transactions, the real building blocks of game rules, SecurePlay gives game developers the equivalent of cards, dice, and boards, so that they can concentrate on interesting game rules, entertaining game play, and extraordinary game graphics.

Easy to use programming API for these building blocks with security built into each protocol. Each of these transactions is accessible by a simple API that reflects the ordinary game functionality that they provide. Secrets are hidden and revealed, random events are generated, steps are sent. The networking and security functionality are entirely hidden from the developer. The location of players does not matter – they could all be sharing the same PC or spread across thousands of miles. This was designed to help test the mechanics of multi-player play separately from handling the complexities of networking.

Latest new protocols:

  • Synchronized Random Protocol - for distributed generation of random events without a central server (learn more)
  • ACT - combines the features of STROBE and RANDOM protocols to simplify development for action, fighting and real-time strategy RTS games (learn more)



 

Random Event Protocol

Securing Random Events - Game Transaction Protocol for Game Development

 

Secret Event

Protocol

Securing Secret Events - Game Transaction Protocol for Game Development

 

Simultaneous Events

Securing Simultaneous Events - Game Transaction Protocol for Game Development

 

Strobe Timing Protocol

Securing Discrete Timing Events - Game Transaction Protocol for Game Development

 

Ship Distribution Protocol

Securing Messaging Events - Game Transaction Protocol for Game Development

 

Blast Protocol

Securing Player Blast Broadcast Events - Game Transaction Protocol for Game Development

 

 

Multi-Step Protocol

Securing Multistep Privileged Events - Game Transaction Protocol for Game Development

 

 

 

 

Related Topics ::

Up
Building Blocks for Games
Architecture
Network Protocols
Cryptography
Papers

Details on Each Protocol ::

Random Events Protocol
Secret Events Protocol
Simultaneous Event Protocol
Synchronized Random Protocol
Strobe Timing Protocol
Ship Distribution  Protocol
ACT Protocol
Single Step Blast Protocol
Multi Step Protocol

Game Security Courses
Ideal for development teams

SecurePlay Anti-Cheating Middleware
SecurePlay Game Design and Development ProductsSecures your games, even if your source code is compromised. Available as C++, Java middleware (.exe code) libraries
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Other SecurePlay Products:

SecurePlay Hi-Score Protector
Stops Hi Score Posting Fraud and Manipulation details...

SecurePlay Data Obfuscator for Flash Games
Unlike our middleware, this Actionscript utility deters hacking of Flash games details...

MD5 Open Source Code
Actionscript RSA message digest BSD open source code details..

   

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Technology. See why SecurePlay middleware doesn't require a third-party trusted server to stop cheating and protect your games.

SecurePlay Technology; Secure Game Protocols; Game Programming Tookits

   

 

 

 

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Copyright 1998 - 2008. SECUREPLAY™, IT GLOBALSECURE™, PLAYNOEVIL™ and IT ARMOR™ are registered trademarks. SECUREPLAY™ technology protects against network cheating, and is available via license from IT Globalsecure at www.secureplay.com  using patented technology from QUIXOTIC SOLUTIONS, an IT GLOBALSECURE™ affiliated company. Software protected by software license, including Simple Open Source and Commercial licenses, and one or more the following U.S. and International patent numbers: U.S. Patent 6,030,288, U.S. Patent 6,165,072, European Patent Office EP1016049A1,and World Intellectual Property Organization WO9912135C1 and additional filings worldwide. IT GlobalSecure, Quixotic Solutions, and Urban Revivals LLC are affiliated companies. Proud supporter of Classical Violin in Washington DC 
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