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Works for any type of game. Games,
both traditional and computer-based, are mostly
built on a small number of common building
blocks. The entirety of casual and traditional
games can be built with cards, dice, some
pieces, a board (and perhaps paper and pencil,
for good measure), and some rules. Underneath
all of their advanced graphics, cool physics,
and amazing size, computer games really are the
same. Dungeons & Dragons™, the model for
virtually all RPGs, used dice, rules, and graph
paper. Elaborate 3D physics engines are simply
high school or college physics formulae turned
into game rules. Advanced simulations are
rulesets run in parallel for thousands and
thousands of elements.
All games based on basic transactions.
Build more games more quickly by using a common
engine. By identifying these transactions,
the real building blocks of game rules,
SecurePlay gives game developers the equivalent
of cards, dice, and boards, so that they can
concentrate on interesting game rules,
entertaining game play, and extraordinary game
graphics.
Easy to use programming API for these
building blocks with security built into each
protocol. Each of these transactions is
accessible by a simple API that reflects the
ordinary game functionality that they provide.
Secrets are hidden and revealed, random events
are generated, steps are sent. The networking
and security functionality are entirely hidden
from the developer. The location of players does
not matter – they could all be sharing the same
PC or spread across thousands of miles. This was
designed to help test the mechanics of
multi-player play separately from handling the
complexities of networking.
Latest new protocols:
- Synchronized Random Protocol -
for distributed generation of random events
without a central server (learn more)
- ACT - combines the features of
STROBE and RANDOM protocols to simplify
development for action, fighting and
real-time strategy RTS games (learn more)
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Random Event Protocol


Secret Event
Protocol


Simultaneous Events


Strobe Timing Protocol


Ship Distribution Protocol


Blast Protocol


Multi-Step Protocol

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